Game QA Planner

Estimate the tester-hours for an Initial FULL QA Pass. Change any input and the planning range updates instantly.

Planning tool · Not a formal quote
1

Game profile

Define the amount and type of content that needs to be covered.

Approximate hours needed to cover the main path and core content once.Game length must be greater than 0.
Small: few systems/areas. Medium: several systems and moderate progression. Large: many systems, substantial progression or side content. Very Large: broad world/content set or extensive systemic depth.
Enter the approximate game length to complete the estimate.
2

Platforms & compatibility

Platform-specific compatibility is added on top of the core QA pass.

The first two representative PC configurations are assumed to fit within the core pass.At least 1 target PC configuration is required when PC is selected.
We translate coverage into a representative device sample across OS versions, manufacturers, performance tiers and screen sizes.
3

Multiplayer

Concurrent players change real tester-hours, not just complexity.

Players needed at the same time for a normal representative session.
The planner adds additional participants for scale/concurrency coverage when this exceeds the minimum.
Minimum players cannot exceed maximum players.
4

Services & monetization

These systems add focused coverage inside the core QA pass.

5

Coverage details

Routine coverage is included in Core QA; specialized systems can increase it.