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From References to Concept Art

When drafting a video game’s visual proposal, the references are the starting point to guide concept artists in charge of bringing that aesthetical proposal to life. References are visual cues taken from many sources, like real places and people.

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The Revolution in 3D Cinematics

The difference between pre-rendered cinematics and real-time graphics has made modern computers’ software and hardware capacities totally surpass the need for pre-rendering.

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Metaverse Societies

At its core, gamification means the process of applying game design and game mechanics to non-game contexts.

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Seven ways to improve scalability in backend systems

To build a backend infrastructure with robust scalability, developers and their service providers must take several factors into consideration, like the performance of its hardware and software components, its database’s efficiency, and the system’s overall design. Optimizing these components, adding more resources and/or redesigning the system may be required to have a more efficient backend infrastructure.

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12 Common Bugs in Mobile Games QA

When a videogame first enters the QA phase, many things can happen. Every game is different and unique in terms of programming, and this is the first challenge any QA team faces: the unpredictable nature of testing.

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Advantages of Parallel Computing in Unity

Parallel computing makes use of multithreading, a hardware feature of CPUs (computer processing units) and GPUs (graphic processing units) that allows the OS (operating system) to send multiple self-contained sequences of instructions.

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The Future of Outsourcing

It is important to differentiate remote work, freelancing work and outsourcing work. Some people make the mistake of considering them as almost equal, with the unintended consequence of failing either in human resources handling, or in project management, or in both.

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Why Videogames are Art. Are they?

We can’t deny the simple fact that many videogames are created by artistic minded people, with artistic drives, and a desire to offer aesthetic works for contemplation rather than competition.

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The Backend Challenge for Multiplayer Esports

Esports come with backend challenges in terms of technical infrastructure and software systems requirements to support online multiplayer, which include things like servers, databases, networking, and security protocols. This is especially sensible during esport tournaments and competitions. These are five key considerations.

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