Saving systems are an integral part of the videogame experience, as words are to books or images are to films, to the point where we take this system for granted. It would feel odd for any gamer when a game doesn’t include one. So deeply embedded have the saving systems become, that videogames have invented multiple ways saving can become part of the gaming experience itself.
When anyone mentions backend in videogames, most people tend to think about it only in terms of multiplayer games or downloadable extra content, as an important and obvious requirement for those kinds of game features. But let’s not forget the many other ways we can make use of backend development.
It is important to differentiate remote work, freelancing work and outsourcing work. Some people make the mistake of considering them as almost equal, with the unintended consequence of failing either in human resources handling, or in project management, or in both.